Cyber Centre - Electronic Music, OSTs and Interviews — soundtrack

Second Sight OST // Interview with Graeme Norgate

interview orchestral OST soundtrack VGM

Second Sight OST // Interview with Graeme Norgate

FFO: Geist, ObsCure, Haunting Ground and Time SplittersFavourite Track: Breakout   Graeme was nice enough to answer a few questions about his incredible body of work as well as "Second Sight" which was recently rereleased on steam. Here's what he had to say!   Q1: The 6th generation, multi platform hidden gem "Second Sight" has been released on steam. As lead composer on that project was that something you were happy to see?A1: I wasn’t aware it was on Steam but I’m happy that it is, the more people get the opportunity to have access to these older games the better. A lot of...

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Timberborn OST // Interview with Zofia Domaradzka

interview orchestral OST soundtrack

Timberborn OST // Interview with Zofia Domaradzka

FFO: Tropico 6, Frostpunk and  Age of Wonders: Planetfall   Favourite Track : Water That Gives Life   I asked Zofia about the Timberborn OST as well as her work on the upcoming strategy /city builder Scortchlands. Here's what she had to say! Q1: A lot of your catalogue consists of Strategy and City Builder games. Are these genres you grew up playing or discovered later? A1: I remember playing Sim City a lot as a kid and I loved it! The reason why I have worked on mostly strategy games though is probably that one of my first game music commissions was for a strategy game Worlds...

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Wirewalk()↳ OST // Dani Serranú Interview

chiptune OST soundtrack

Wirewalk()↳ OST // Dani Serranú Interview

FFO:  Ghost Labyrinth, An Autumn With You, Core Machina and Drill DozerFavourite Track: Organic Research  I had a chance to ask Dani some questions about her work on Wirewalk()↳ and here's what she had to say! Q1: What Hardware or DAWs do you use to create your chip sounds?A1: For Wirewalk I used Fl Studio 20 because me and Danilo, the game developer, wanted a chiptune hybrid sound with more modern electronic music elements. For that, I took the soundtrack more to the Digital Fusion side using the piano Noir, Genny FL, 3 OSC (native to FL Studio) and hybrid drums. Q2: Which video...

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Sam & Max Save The World OST // Interview with Jared Emerson-Johnson

interview jazz OST soundtrack

Sam & Max Save The World OST // Interview with Jared Emerson-Johnson

FFO: Grim Fandango, Contrast, Black Eyes and Deka Voice Favourite Track : Fuzzy White Butterfingers  Jared took the time to answer some questions we had about their work with Telltale Games and returning to the world of Psychonauts. Here's what he had to say! Q1: You are currently composing music for the long awaited Wolf Among Us sequel. What is it like returning to the project after so long?A1: It's so exciting to be diving back into the music for the sequel to The Wolf Among Us! I had an incredible time crafting and exploring the sound for the first game, and coming back to anything...

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Sea Of Stars: Wellspring Genesis // Interview with Eric W. Brown

atmospheric interview OST soundtrack

Sea Of Stars: Wellspring Genesis // Interview with Eric W. Brown

FFO: Chrono Trigger, Atelier Ryza: Ever Darkness & the Secret Hideout, Phantom Brave PC and Equip & R23X Favourite Track : One Last Time    Eric took the time to answer a few questions we had. Heres what he had to say! Q1: The last Sabotage Studio game that you composed for was The Messenger, a love letter to the 2D Ninja Gaiden games. At first glance Sea of Stars appears to be a clear love letter to Secrets of Mana. How much inspiration, if any, do you draw from those retro soundtracks when scoring your own? A1:The Messenger is actually the first, and...

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